Feats

General Feats Prerequisite Notes Location
All-American Endurance, Dex 12+ Reflex DC for returning grenades is 15. Website
Arid Acclimatization - Resist the effects of extreme heat better than others. AK pg.22
Automatic Weapons Proficiency Firearms Proficiency Use SMGs, automatic rifles and MGs without penalty. WW pg.54
Barnstormer Seat of the Pants Outmaneuver opponents in air combat more easily than others. DfA pg.7
Command Command Voice, Int 12+, rank of Sergeant or higher All commanded characters act on the same initiative to carry out an order. WW pg.54
Command Voice Rank of Sergeant or better Shout orders to 120 feet, allow soldiers to make new Will saves at +2. WW pg.54
Dead Eye Proficient with weapon, Point Blank Shot, base attack bonus +4 or higher Add level to damage on full-round attacks. WW pg.54
Desert Defenses Wis 13+ +2 to Demolitions, Hide, Entrench, and finding hull-down positions  in desert terrain. AK pg.22
Desert Fox Wis 13+ +2 to Spot, Listen, and Move Silently in the desert. AK pg.22
Double-Tap Weapon Focus with the chosen weapon, Dex 12+ You can fire a 2-shot "burst" with the chosen semi-auto weapon. Website
Eagle Eyed - +2 to Spot or Listen checks at 100+ yards WW pg.55
Elan - +2 to Will saves, +4 melee when charging, only -2 firing guns in melee. AK pg.22
Eye for Terrain Tactics +2 to Spot checks to detect or set an ambush, +4 to find hull down position. WW pg.55
Find Water - +2 to Wilderness Lore and Intuit Direction to find water. AK pg.23
Firearms Proficiency - Use non-automatic rifles or pistols without penalty. WW pg.55
Flamethrower Proficiency - Use any flamethrower without penalty. WW pg.55
Forward Observer - Use artillery skill to call in artillery strikes and adjust fire without penalty. WW pg.55
Furtive - +2 to Move and Hide Silently. AK pg.23
Gone Native Speak Language 4+ in a native tongue or ethnic group, and have spent at least 1 month amongst them +2 to Bluff, Diplomacy, Disguise, Gather Information, and Sense Motive when interacting with natives, or when pretending to be a native.  AK pg.23
Gunnery Proficiency - Use tank and antitank guns, artillery pieces, and cannons without penalty. WW pg.55
Gyrostabilizer Proficiency Gunnery Proficiency Allows character to gain the benefits of a tank's gyrostabilizer. WW pg.55
Honest Face - +2 to Diplomacy and Gather Information rolls when being sincere. AK pg.23
Mortar Proficiency - Use artillery skill with mortars without penalty. WW pg.56
Incoming! Must have been in combat for 1+ months Make a Listen check to gain +4 reflex save vs. artillery attacks. WW pg.56
Lay of the Land - +2 to Driving, Intuit Direction, and Navigation in a particular environment. AK pg.23
Mechanized Infantry Simple Weapons Penalty for firing personal weapons from vehicles is halved. WW pg.56
Multi-Engine Aircraft Proficiency Single-Engine Aircraft Proficiency Pilot multi-engine aircraft without penalty. DfA pg.8
Natural Born Leader Cha 13+ Give morale bonus to other soldiers within sight of the character. WW pg.56
Parachute Proficiency - Use parachutes without penalty. WW pg.56
Quick Tap Weapon focus with the chosen weapon, Dex 12+ You may fire a single shot from the chosen automatic weapon. Website
Rank Must be a military or OSI class Start as rank of sergeant or a green 2nd lieutenant. WW pg.56
Rocket Launcher Proficiency - Use direct-fire rocket launchers without penalty. WW pg.56
Sahara Lore - +2 to Gather Information, Wilderness Lore, and Knowledge (arcana, history and religion) skills when the topic relates to strage stories/myths of the Sahara. AK pg.24
Scavenge Int 13+ +2 to Demolitions, Mechanic, and Search when using scavenged materials from a battlefield, supply dump, etc. AK pg.24
Seat of the Pants Single-Engine Aircraft Proficiency Maneuver in air combat better than others, half penalty for damaged instruments. DfA pg.8
Single-Engine Aircraft Proficiency - Pilot single-engine aircraft without penalty. DfA pg.8
Snap Shot Single-Engine Aircraft Proficiency Make attacks in air-to-air combat easier than others. DfA pg.8
Tactician - Give +2 initiative bonus to soldiers under the characters command. WW pg.57
Technically Adept Int 13+ +2 to Artillery, Driving, Mechanic, and Wireless Telegraphy rolls. AK pg.24
Tracked Vehicle Proficiency Wheeled Vehicle Proficiency Use Driving skill with tanks and halftracks without penalty. WW pg.57
Wheeled Vehicle Proficiency - Use Driving skill with cars, trucks, motorcycles, etc. without penalty. WW pg.57

 

Weird Feats Prerequisite Notes Location
Mine Feel Weird circumstance Detect mines within 10 feet, but freeze up when it happens. AK pg.25
Radio Head Weird circumstance Use the Wireless Telegraphy skill...in your head! Distracts you, however, causing -2 to Listen and Spot rolls at times. AK pg.26
Rune Tattoo Weird circumstance +2 bonus to one ability, but a -2 penalty to Charisma. AK pg.27
Solar Healing Weird circumstance You heal quicker in sunlight than others, but you cannot heal without it. AK pg.27
Trembling Hands Weird circumstance You can detect a certain kind of unnatural danger nearby, but suffer penalties to hit rolls and such at the same time. AK pg.27