Feats
| General Feats | Prerequisite | Notes | Location |
| All-American | Endurance, Dex 12+ | Reflex DC for returning grenades is 15. | Website |
| Arid Acclimatization | - | Resist the effects of extreme heat better than others. | AK pg.22 |
| Automatic Weapons Proficiency | Firearms Proficiency | Use SMGs, automatic rifles and MGs without penalty. | WW pg.54 |
| Barnstormer | Seat of the Pants | Outmaneuver opponents in air combat more easily than others. | DfA pg.7 |
| Command | Command Voice, Int 12+, rank of Sergeant or higher | All commanded characters act on the same initiative to carry out an order. | WW pg.54 |
| Command Voice | Rank of Sergeant or better | Shout orders to 120 feet, allow soldiers to make new Will saves at +2. | WW pg.54 |
| Dead Eye | Proficient with weapon, Point Blank Shot, base attack bonus +4 or higher | Add level to damage on full-round attacks. | WW pg.54 |
| Desert Defenses | Wis 13+ | +2 to Demolitions, Hide, Entrench, and finding hull-down positions in desert terrain. | AK pg.22 |
| Desert Fox | Wis 13+ | +2 to Spot, Listen, and Move Silently in the desert. | AK pg.22 |
| Double-Tap | Weapon Focus with the chosen weapon, Dex 12+ | You can fire a 2-shot "burst" with the chosen semi-auto weapon. | Website |
| Eagle Eyed | - | +2 to Spot or Listen checks at 100+ yards | WW pg.55 |
| Elan | - | +2 to Will saves, +4 melee when charging, only -2 firing guns in melee. | AK pg.22 |
| Eye for Terrain | Tactics | +2 to Spot checks to detect or set an ambush, +4 to find hull down position. | WW pg.55 |
| Find Water | - | +2 to Wilderness Lore and Intuit Direction to find water. | AK pg.23 |
| Firearms Proficiency | - | Use non-automatic rifles or pistols without penalty. | WW pg.55 |
| Flamethrower Proficiency | - | Use any flamethrower without penalty. | WW pg.55 |
| Forward Observer | - | Use artillery skill to call in artillery strikes and adjust fire without penalty. | WW pg.55 |
| Furtive | - | +2 to Move and Hide Silently. | AK pg.23 |
| Gone Native | Speak Language 4+ in a native tongue or ethnic group, and have spent at least 1 month amongst them | +2 to Bluff, Diplomacy, Disguise, Gather Information, and Sense Motive when interacting with natives, or when pretending to be a native. | AK pg.23 |
| Gunnery Proficiency | - | Use tank and antitank guns, artillery pieces, and cannons without penalty. | WW pg.55 |
| Gyrostabilizer Proficiency | Gunnery Proficiency | Allows character to gain the benefits of a tank's gyrostabilizer. | WW pg.55 |
| Honest Face | - | +2 to Diplomacy and Gather Information rolls when being sincere. | AK pg.23 |
| Mortar Proficiency | - | Use artillery skill with mortars without penalty. | WW pg.56 |
| Incoming! | Must have been in combat for 1+ months | Make a Listen check to gain +4 reflex save vs. artillery attacks. | WW pg.56 |
| Lay of the Land | - | +2 to Driving, Intuit Direction, and Navigation in a particular environment. | AK pg.23 |
| Mechanized Infantry | Simple Weapons | Penalty for firing personal weapons from vehicles is halved. | WW pg.56 |
| Multi-Engine Aircraft Proficiency | Single-Engine Aircraft Proficiency | Pilot multi-engine aircraft without penalty. | DfA pg.8 |
| Natural Born Leader | Cha 13+ | Give morale bonus to other soldiers within sight of the character. | WW pg.56 |
| Parachute Proficiency | - | Use parachutes without penalty. | WW pg.56 |
| Quick Tap | Weapon focus with the chosen weapon, Dex 12+ | You may fire a single shot from the chosen automatic weapon. | Website |
| Rank | Must be a military or OSI class | Start as rank of sergeant or a green 2nd lieutenant. | WW pg.56 |
| Rocket Launcher Proficiency | - | Use direct-fire rocket launchers without penalty. | WW pg.56 |
| Sahara Lore | - | +2 to Gather Information, Wilderness Lore, and Knowledge (arcana, history and religion) skills when the topic relates to strage stories/myths of the Sahara. | AK pg.24 |
| Scavenge | Int 13+ | +2 to Demolitions, Mechanic, and Search when using scavenged materials from a battlefield, supply dump, etc. | AK pg.24 |
| Seat of the Pants | Single-Engine Aircraft Proficiency | Maneuver in air combat better than others, half penalty for damaged instruments. | DfA pg.8 |
| Single-Engine Aircraft Proficiency | - | Pilot single-engine aircraft without penalty. | DfA pg.8 |
| Snap Shot | Single-Engine Aircraft Proficiency | Make attacks in air-to-air combat easier than others. | DfA pg.8 |
| Tactician | - | Give +2 initiative bonus to soldiers under the characters command. | WW pg.57 |
| Technically Adept | Int 13+ | +2 to Artillery, Driving, Mechanic, and Wireless Telegraphy rolls. | AK pg.24 |
| Tracked Vehicle Proficiency | Wheeled Vehicle Proficiency | Use Driving skill with tanks and halftracks without penalty. | WW pg.57 |
| Wheeled Vehicle Proficiency | - | Use Driving skill with cars, trucks, motorcycles, etc. without penalty. | WW pg.57 |
| Weird Feats | Prerequisite | Notes | Location |
| Mine Feel | Weird circumstance | Detect mines within 10 feet, but freeze up when it happens. | AK pg.25 |
| Radio Head | Weird circumstance | Use the Wireless Telegraphy skill...in your head! Distracts you, however, causing -2 to Listen and Spot rolls at times. | AK pg.26 |
| Rune Tattoo | Weird circumstance | +2 bonus to one ability, but a -2 penalty to Charisma. | AK pg.27 |
| Solar Healing | Weird circumstance | You heal quicker in sunlight than others, but you cannot heal without it. | AK pg.27 |
| Trembling Hands | Weird circumstance | You can detect a certain kind of unnatural danger nearby, but suffer penalties to hit rolls and such at the same time. | AK pg.27 |