Weird Wars: Blood on the Rhine®, Weird Wars: Hell in
the Hedgerows®, Weird Wars: Dead from Above®, and Weird Wars: Afrika
Korpse® are done under version 1.0a of the Open Gaming License and the D20
System Trademark Licensed, D20 System Trademark Logo Guide and System Reference
Document by permission from Wizards of the Coast.® Unless otherwise
stated, all references to unspecified documents or content stated in this
document are referring to the property (intellectual and otherwise) of Pinnacle
Entertainment Group, Inc, and much of the text found on this document is taken
from the various Weird Wars products printed by Pinnacle Entertainment
Group, inc, and is copyrighted (or registered, or trademarked, or God-only-knows
what else) by them. This website, located at http://www.mchome.net/dirk/weirdwars/,
is also done under the same license, although a little more liberally than WotC
would probably like, as the website's creator finds the Open Game License to be
highly confusing and pointless in regards to this "fan" website.
However, lawyers tend to see things differently, so this document has actually
been taken somewhat seriously.
This product, as well as the Weird War II series of
books (see above) requires the use of the Dungeons & Dragons® Player's
handbook, Third Edition, published by Wizards of the Coast.® Dungeons &
Dragons® and Wizards of the Coast® are Registered Trademarks of Wizards of the
Coast, and are used with Permission under the guidelines of the Open Game
License v1.0a.
"d20 System" and the "d20 System" logo
are trademarks owned by Wizards of the Coast® and are used according to the
terms of the d20 System License, version 1.0a, reprinted below.
Portions of Weird Wars® are Open Game Content licensed with
version 1.0a of the Open Gaming License (see below). All the content of the
website located at http://www.mchome.net/dirk/weirdwars/
is also considered Open Game Content, unless it's relation to Weird Wars® or
Wizards of the Coast® material changes this, as defined below.
As stated earlier, the owner of this website really dislikes
all of this legal jargon, rules and regulations, which he will refer to as
"crap" or other derogatory terms from now on.
Designation of Product Identity: All material
other than game rules already considered Open Gaming Content is considered
Product Identity as described in Section I(e) of the Open Game License v1.0a
(see below). This includes, but is not limited to Weird Wars, Weird War Two, all
non-historical characters, artifacts, creatures, spells, non-historical place
names, events, plots, artwork, logos, trade dress, product names, product lines,
artifacts, spells, and creature names. In the case of material that appears in a
book printed by Pinnacle Entertainment Group, Inc., the Product Identity is
theirs. If the material is found solely on this website, it is the Product
Identity of Brandon Thorne, a.k.a. Biznatch Enterprises, and is only done so
that it doesn't get reprinted elsewhere without his knowledge and consent, as
covered in the crap stated on this page.
In addition, the following specific terms are considered
Product Identity of Pinnacle Entertainment Group, Inc.: wehrwolves, rune magic,
the OSI, OSI Adept, OSI Chaplain, OSI Operative, and the Sons of Solomon.
OSI Psychic might be the Product Identity of Brandon Thorne,
but due to the complexity of this crap he's not sure if it is or not, nor does
he really care.
Designation of Open Gaming Content: With the
exception of Product Identity, the text of all Classes, Skills, Feats,
Equipment, Weapons, and Vehicles are Open Gaming Content. All creature statistic
templates from the creature's Size to Advancement, character statistics from
Challenge Rating to Special Qualities, and all sorts of other statistics or game
rules derivative of OGC and the System Reference Document, both specific to this
website and found in the various Pinnacle Entertainment Group, Inc. Weird
Wars products referred to on this webpage and on other webpages located at http://www.mchome.net/dirk/weirdwars/,
are to be considered Open Gaming Content, excepting Product Identity as defined
above.
Any content from the System Reference Document (www.wizards.com/d20),
or derived from the System Reference Document is also Open Game Content. If you
have questions about the Open Game Content status of any material in any Weird
Wars books or other products, please contact Pinnacle Entertainment Group
for clarification. If you have any questions regarding the status of content on
this webpage, you can try contacting Brandon Thorne (dirk@mchome.net),
although he's probably as clueless as you.
THIS LICENSE IS APPROVED FOR GENERAL USE. PERMISSION TO DISTRIBUTE THIS LICENSE IS MADE BY WIZARDS OF THE COAST!
OPEN GAME LICENSE Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.
1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.
2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.
3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.
4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.
5.Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.
6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.
7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.
8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.
9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.
10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.
11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.
12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.
13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.
14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.
15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the
Coast, Inc.; System Reference Document: Copyright 2001, Wizards of the Coast,
Inc.; Weird Wars, Weird War Two, and all related Product Identity
trademarks defined above are Copyright 2001, Pinnacle Entertainment Group, Inc.
The contents of http://www.mchome.net/dirk/weirdwars/
is Copyright 2002, Biznatch Enterprises, unless it's copyright by someone else,
falls under the Open Game License, or something else. Man, I really hate this
crap.