Unit Organization
Overview
Weird Wars, as with every other RPG out
there, is designed for small-scale combat, not huge military engagements. As
such, I don't see any reason to give in-depth organizational charts/info beyond
the Battalion level, as just the thought of handling even a Battalion using the
d20 (or any other RPG) system gives me a headache.
The following information has mostly been taken from Gary
Kennedy's website, Stephane
Commans's French military site, and the book "The US Army in World War
II" by Mark R. Henry. Some of the information is cut-and-paste the same,
but with other info I've done a little tinkering to make the information more
useful in an RPG setting (and without the WM having to "flesh out" the
info too much in order to make it useful to them).
As a word of note, once a unit (of any size, really) was in
combat, standard organizational deployments went right out the window. Unless
stated otherwise, everything on this page refers to full-strength,
"properly equipped" units.
I've thrown in any other information I felt was appropriate, such
as military ranks for the French, and tactical information on the use of various
units.
Due to the amount of information, each military has it's own page:
British Army
Back to the Weird War II Main Page
Weird Wars, Weird War II, and all related trademarks are Copyright 2001, Pinnacle Entertainment Group, Inc. Dungeons & Dragons and all related trademarks are Copyright 2001, Wizards of the Coast, Inc. Other stuff is Copyright 2002, Biznatch Enterprises. See the Open Game License page for further information.